

The Adventure Zone: The Crystal Kingdom catapults the #1 New York Times bestselling series to dazzling, spine-tingling heights! Packed with ghosts, chaos, and tabletop shenanigans, this D&D-inspired adventure is a must-read for fans of Critical Role and Dimension 20.Holiday celebrations at the Bureau of Balance are cut short by a desperate call for help. Taako, Magnus, and Merle are tasked with reclaiming a fourth deadly relic: a transmutation stone that has fallen into the wrong hands. Now, a rogue force is transforming a floating arcane laboratory into a spreading, virulent pink crystal—threatening to engulf everything in its path.Time is running out. To save the world, our heroes must battle rowdy robots and crystal golems, unravel the mysteries of the elusive Lucas Miller, and stop a catastrophe before the planet literally turns to glitter. Adventure, magic, and chaos collide in this hilarious, heart-pounding quest that readers won’t be able to put down.Praise for The Adventure Zone series:"Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it’s become a cultural phenomenon." —Entertainment Weekly"Full of charm and snark and wit. Join the party!" —Felicia Day, author of Embrace Your Inner Weird"The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?” —Adam Savage, MythBusters“My excitement about this existing cannot be dwarfed by anything. You see what I did there.” —Jean Grae, hip-hop artist, actor, and comedian“Gorgeous art—the characters come to life! I am so happy that this graphic novel is a thing that exists in the world.” —Hank Green, author of Crash Course and The Lizzie Bennet DiariesBooks in The Adventure Zone series:The Adventure Zone: Here There Be Gerblins (Book 1)The Adventure Zone: Murder on the Rockport Limited (Book 2)The Adventure Zone: Petals to the Metal (Book 3)The Adventure Zone: The Crystal Kingdom (Book 4)The Adventure Zone: The Eleventh Hour (Book 5)The Adventure Zone: The Suffering Game (Book 6)
The Adventure Zone: The Crystal Kingdom catapults the #1 New York Times bestselling series to dazzling, spine-tingling heights! Packed with ghosts, chaos, and tabletop shenanigans, this D&D-inspired adventure is a must-read for fans of Critical Role and Dimension 20.Holiday celebrations at the Bureau of Balance are cut short by a desperate call for help. Taako, Magnus, and Merle are tasked with reclaiming a fourth deadly relic: a transmutation stone that has fallen into the wrong hands. Now, a rogue force is transforming a floating arcane laboratory into a spreading, virulent pink crystal—threatening to engulf everything in its path.Time is running out. To save the world, our heroes must battle rowdy robots and crystal golems, unravel the mysteries of the elusive Lucas Miller, and stop a catastrophe before the planet literally turns to glitter. Adventure, magic, and chaos collide in this hilarious, heart-pounding quest that readers won’t be able to put down.Praise for The Adventure Zone series:"Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it’s become a cultural phenomenon." —Entertainment Weekly"Full of charm and snark and wit. Join the party!" —Felicia Day, author of Embrace Your Inner Weird"The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?” —Adam Savage, MythBusters“My excitement about this existing cannot be dwarfed by anything. You see what I did there.” —Jean Grae, hip-hop artist, actor, and comedian“Gorgeous art—the characters come to life! I am so happy that this graphic novel is a thing that exists in the world.” —Hank Green, author of Crash Course and The Lizzie Bennet DiariesBooks in The Adventure Zone series:The Adventure Zone: Here There Be Gerblins (Book 1)The Adventure Zone: Murder on the Rockport Limited (Book 2)The Adventure Zone: Petals to the Metal (Book 3)The Adventure Zone: The Crystal Kingdom (Book 4)The Adventure Zone: The Eleventh Hour (Book 5)The Adventure Zone: The Suffering Game (Book 6)
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Find The Crystal Kingdom Clint McElroy in PDF, EPUB, ebook, audiobook, print, or library editions.
Find The Crystal Kingdom Clint McElroy in PDF, EPUB, ebook, audiobook, print, or library editions.

8 books in catalog
Adapting actual-play tabletop roleplaying campaigns into bestselling graphic novels has brought comedic fantasy adventure to a broad new readership. Clint McElroy, a veteran radio broadcaster and comic writer, collaborated with his sons Justin, Travis, and Griffin McElroy to transform their popular actual-play podcast, The Adventure Zone, into a widely acclaimed fantasy graphic novel series published by First Second Books.
Born in 1955 and raised in Ironton, Ohio, McElroy built a 45-year career in radio broadcasting after taking his first station job at WKEE in Huntington, West Virginia, in 1975. Following a three-year stint in Tampa, Florida, he returned to local radio in the Tri-State area, was inducted into the Greater Huntington Wall of Fame in 2009, and served as an adjunct professor in the Department of Theatre at Marshall University. Long before his podcasting career, he wrote comic books in the 1980s and early 1990s, penning series such as Green Hornet: Dark Tomorrow for NOW Comics, Blood is the Harvest for Eclipse Comics, and official comic adaptations for feature films including Freejack, Universal Soldier, and Three Ninjas Kick Back.
McElroy later transitioned to actual-play audio and graphic storytelling alongside his sons on the Maximum Fun network's podcast The Adventure Zone. In addition to co-creating and scripting the comic book adaptations of their roleplaying campaigns, he has written for major comic publishers, co-authoring Marvel Comics miniseries such as War of the Realms: Journey Into Mystery, Marvel Team-Up, and a story for Marvel Comics #1000. He has also authored humor columns for Huntington Quarterly Magazine and written the children's picture book Goldie's Guide to Grandchilding.
McElroy's writing centers on collaborative humor, family dynamics, and energetic multi-genre storytelling that bridges tabletop roleplaying with classic comic traditions. His work frequently features quick-witted dialogue, character-driven improvisation, and affectionate parodies of fantasy and sci-fi tropes. Whether scripting sprawling fantasy quest arcs or lighthearted picture books, McElroy emphasizes accessible humor, multi-generational perspectives, and warm domestic comedy—a sensibility playfully reflected in his personal lore of holding three "Best Dad" and six "Best Grandpa" coffee mugs.

8 books in catalog
Adapting actual-play tabletop roleplaying campaigns into bestselling graphic novels has brought comedic fantasy adventure to a broad new readership. Clint McElroy, a veteran radio broadcaster and comic writer, collaborated with his sons Justin, Travis, and Griffin McElroy to transform their popular actual-play podcast, The Adventure Zone, into a widely acclaimed fantasy graphic novel series published by First Second Books.
Born in 1955 and raised in Ironton, Ohio, McElroy built a 45-year career in radio broadcasting after taking his first station job at WKEE in Huntington, West Virginia, in 1975. Following a three-year stint in Tampa, Florida, he returned to local radio in the Tri-State area, was inducted into the Greater Huntington Wall of Fame in 2009, and served as an adjunct professor in the Department of Theatre at Marshall University. Long before his podcasting career, he wrote comic books in the 1980s and early 1990s, penning series such as Green Hornet: Dark Tomorrow for NOW Comics, Blood is the Harvest for Eclipse Comics, and official comic adaptations for feature films including Freejack, Universal Soldier, and Three Ninjas Kick Back.
McElroy later transitioned to actual-play audio and graphic storytelling alongside his sons on the Maximum Fun network's podcast The Adventure Zone. In addition to co-creating and scripting the comic book adaptations of their roleplaying campaigns, he has written for major comic publishers, co-authoring Marvel Comics miniseries such as War of the Realms: Journey Into Mystery, Marvel Team-Up, and a story for Marvel Comics #1000. He has also authored humor columns for Huntington Quarterly Magazine and written the children's picture book Goldie's Guide to Grandchilding.
McElroy's writing centers on collaborative humor, family dynamics, and energetic multi-genre storytelling that bridges tabletop roleplaying with classic comic traditions. His work frequently features quick-witted dialogue, character-driven improvisation, and affectionate parodies of fantasy and sci-fi tropes. Whether scripting sprawling fantasy quest arcs or lighthearted picture books, McElroy emphasizes accessible humor, multi-generational perspectives, and warm domestic comedy—a sensibility playfully reflected in his personal lore of holding three "Best Dad" and six "Best Grandpa" coffee mugs.
The Adventure Zone
The Adventure Zone