

Welcome to The Adventure Zone! If your heart sings for Critical Role and Dimension 20, you’ll want to dive right into this gorgeous graphic novel adaptation of the trailblazing D&D podcast, which illustrates exploits of three lovable dummies on their journey from small-time bodyguards to world-class artifact hunters!Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance.With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failures and dies to a slimePraise for The Adventure Zone series:"Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it’s become a cultural phenomenon." —Entertainment Weekly"Full of charm and snark and wit. Join the party!" —Felicia Day, author of Embrace Your Inner Weird"The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?” —Adam Savage, MythBusters“My excitement about this existing cannot be dwarfed by anything. You see what I did there.” —Jean Grae, hip-hop artist, actor, and comedian“Gorgeous art—the characters come to life! I am so happy that this graphic novel is a thing that exists in the world.” —Hank Green, author of Crash Course and The Lizzie Bennet DiariesBooks in The Adventure Zone series:The Adventure Zone: Here There Be Gerblins (Book 1)The Adventure Zone: Murder on the Rockport Limited (Book 2)The Adventure Zone: Petals to the Metal (Book 3)The Adventure Zone: The Crystal Kingdom (Book 4)The Adventure Zone: The Eleventh Hour (Book 5)The Adventure Zone: The Suffering Game (Book 6)
Welcome to The Adventure Zone! If your heart sings for Critical Role and Dimension 20, you’ll want to dive right into this gorgeous graphic novel adaptation of the trailblazing D&D podcast, which illustrates exploits of three lovable dummies on their journey from small-time bodyguards to world-class artifact hunters!Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance.With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failures and dies to a slimePraise for The Adventure Zone series:"Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it’s become a cultural phenomenon." —Entertainment Weekly"Full of charm and snark and wit. Join the party!" —Felicia Day, author of Embrace Your Inner Weird"The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?” —Adam Savage, MythBusters“My excitement about this existing cannot be dwarfed by anything. You see what I did there.” —Jean Grae, hip-hop artist, actor, and comedian“Gorgeous art—the characters come to life! I am so happy that this graphic novel is a thing that exists in the world.” —Hank Green, author of Crash Course and The Lizzie Bennet DiariesBooks in The Adventure Zone series:The Adventure Zone: Here There Be Gerblins (Book 1)The Adventure Zone: Murder on the Rockport Limited (Book 2)The Adventure Zone: Petals to the Metal (Book 3)The Adventure Zone: The Crystal Kingdom (Book 4)The Adventure Zone: The Eleventh Hour (Book 5)The Adventure Zone: The Suffering Game (Book 6)
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Find Here There Be Gerblins Clint McElroy in PDF, EPUB, ebook, audiobook, print, or library editions.
Find Here There Be Gerblins Clint McElroy in PDF, EPUB, ebook, audiobook, print, or library editions.

8 books in catalog
Adapting actual-play tabletop roleplaying campaigns into bestselling graphic novels has brought comedic fantasy adventure to a broad new readership. Clint McElroy, a veteran radio broadcaster and comic writer, collaborated with his sons Justin, Travis, and Griffin McElroy to transform their popular actual-play podcast, The Adventure Zone, into a widely acclaimed fantasy graphic novel series published by First Second Books.
Born in 1955 and raised in Ironton, Ohio, McElroy built a 45-year career in radio broadcasting after taking his first station job at WKEE in Huntington, West Virginia, in 1975. Following a three-year stint in Tampa, Florida, he returned to local radio in the Tri-State area, was inducted into the Greater Huntington Wall of Fame in 2009, and served as an adjunct professor in the Department of Theatre at Marshall University. Long before his podcasting career, he wrote comic books in the 1980s and early 1990s, penning series such as Green Hornet: Dark Tomorrow for NOW Comics, Blood is the Harvest for Eclipse Comics, and official comic adaptations for feature films including Freejack, Universal Soldier, and Three Ninjas Kick Back.
McElroy later transitioned to actual-play audio and graphic storytelling alongside his sons on the Maximum Fun network's podcast The Adventure Zone. In addition to co-creating and scripting the comic book adaptations of their roleplaying campaigns, he has written for major comic publishers, co-authoring Marvel Comics miniseries such as War of the Realms: Journey Into Mystery, Marvel Team-Up, and a story for Marvel Comics #1000. He has also authored humor columns for Huntington Quarterly Magazine and written the children's picture book Goldie's Guide to Grandchilding.
McElroy's writing centers on collaborative humor, family dynamics, and energetic multi-genre storytelling that bridges tabletop roleplaying with classic comic traditions. His work frequently features quick-witted dialogue, character-driven improvisation, and affectionate parodies of fantasy and sci-fi tropes. Whether scripting sprawling fantasy quest arcs or lighthearted picture books, McElroy emphasizes accessible humor, multi-generational perspectives, and warm domestic comedy—a sensibility playfully reflected in his personal lore of holding three "Best Dad" and six "Best Grandpa" coffee mugs.

8 books in catalog
Adapting actual-play tabletop roleplaying campaigns into bestselling graphic novels has brought comedic fantasy adventure to a broad new readership. Clint McElroy, a veteran radio broadcaster and comic writer, collaborated with his sons Justin, Travis, and Griffin McElroy to transform their popular actual-play podcast, The Adventure Zone, into a widely acclaimed fantasy graphic novel series published by First Second Books.
Born in 1955 and raised in Ironton, Ohio, McElroy built a 45-year career in radio broadcasting after taking his first station job at WKEE in Huntington, West Virginia, in 1975. Following a three-year stint in Tampa, Florida, he returned to local radio in the Tri-State area, was inducted into the Greater Huntington Wall of Fame in 2009, and served as an adjunct professor in the Department of Theatre at Marshall University. Long before his podcasting career, he wrote comic books in the 1980s and early 1990s, penning series such as Green Hornet: Dark Tomorrow for NOW Comics, Blood is the Harvest for Eclipse Comics, and official comic adaptations for feature films including Freejack, Universal Soldier, and Three Ninjas Kick Back.
McElroy later transitioned to actual-play audio and graphic storytelling alongside his sons on the Maximum Fun network's podcast The Adventure Zone. In addition to co-creating and scripting the comic book adaptations of their roleplaying campaigns, he has written for major comic publishers, co-authoring Marvel Comics miniseries such as War of the Realms: Journey Into Mystery, Marvel Team-Up, and a story for Marvel Comics #1000. He has also authored humor columns for Huntington Quarterly Magazine and written the children's picture book Goldie's Guide to Grandchilding.
McElroy's writing centers on collaborative humor, family dynamics, and energetic multi-genre storytelling that bridges tabletop roleplaying with classic comic traditions. His work frequently features quick-witted dialogue, character-driven improvisation, and affectionate parodies of fantasy and sci-fi tropes. Whether scripting sprawling fantasy quest arcs or lighthearted picture books, McElroy emphasizes accessible humor, multi-generational perspectives, and warm domestic comedy—a sensibility playfully reflected in his personal lore of holding three "Best Dad" and six "Best Grandpa" coffee mugs.
The Adventure Zone
The Adventure Zone