

From the co-author of the viral New York Times bestseller This is How You Lose the Time War. Gods and lawyers battle for the soul of the world in the action-packed second volume of Max Gladstone's Craft Wars, an epic fantasy like no other. A deadly force has been unleashed into the world. With apocalypse on the horizon, a girl and a god have joined in order to turn back the coming end. Young, brash, and desperate, they are willing to destroy anything and everything that stands between them and their goals. The structures of the Craft are theirs to overturn, with billions of lives in the balance. And it is all Tara Abernathy’s fault. The battle for the world of the Craft is heating up. A dead god will rise. A mountain will fall. Ancient fire will be stolen. And while Tara races to stop Dawn’s plans, the end draws ever closer, skittering across the stars to swallow the world. The Craft Wars enter their second stage in Wicked Problems. Also Available by Max Gladstone: The Craft Sequence 1. Three Parts Dead 2. Two Serpents Rise 3. Full Fathom Five 4. Last First Snow 5. Four Roads Cross 6. Ruin of Angels The Craft Wars 1. Dead Country 2. Wicked Problems Last Exit Empress of Forever This is How You Lose the Time War (with Amal El-Mohtar) At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
From the co-author of the viral New York Times bestseller This is How You Lose the Time War. Gods and lawyers battle for the soul of the world in the action-packed second volume of Max Gladstone's Craft Wars, an epic fantasy like no other. A deadly force has been unleashed into the world. With apocalypse on the horizon, a girl and a god have joined in order to turn back the coming end. Young, brash, and desperate, they are willing to destroy anything and everything that stands between them and their goals. The structures of the Craft are theirs to overturn, with billions of lives in the balance. And it is all Tara Abernathy’s fault. The battle for the world of the Craft is heating up. A dead god will rise. A mountain will fall. Ancient fire will be stolen. And while Tara races to stop Dawn’s plans, the end draws ever closer, skittering across the stars to swallow the world. The Craft Wars enter their second stage in Wicked Problems. Also Available by Max Gladstone: The Craft Sequence 1. Three Parts Dead 2. Two Serpents Rise 3. Full Fathom Five 4. Last First Snow 5. Four Roads Cross 6. Ruin of Angels The Craft Wars 1. Dead Country 2. Wicked Problems Last Exit Empress of Forever This is How You Lose the Time War (with Amal El-Mohtar) At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
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3 books in catalog
Broad speculative fiction featuring necromantic corporate law, temporal warfare, and cosmic space opera has established a distinctive presence in modern fantasy. Max Gladstone is a Hugo, Nebula, and Locus Award-winning author best known for creating the Craft Sequence fantasy series, starting with his 2012 debut novel Three parts dead, and co-writing the bestselling epistolary novella This Is How You Lose the Time War with Amal El-Mohtar. Along with his standalone novels such as Empress of Forever, his real-life adventures have included being thrown from a horse in Mongolia and wrecking a bicycle at Angkor Wat, though his dreams are much nicer than you would expect.
Born Max Walker Gladstone on May 28, 1984, in Concord, Massachusetts, he grew up primarily in Ohio and Tennessee. He attended Yale University, where he studied Chinese literature. Following his graduation, he lived in China from 2006 to 2008 as a Yale-China Fellow, teaching students in rural Anhui province and later working as a translator for an automotive magazine. Upon returning to the United States during the 2008 global economic crisis, he drew directly from the social and financial turmoil around him to craft his debut novel. Gladstone was named a finalist for the John W. Campbell Award for Best New Writer in both 2013 and 2014. In addition to his prose novels, he has created interactive games and worked as a serial fiction writer, including co-creating the urban fantasy serial Bookburners.
Gladstone's work frequently blends urban fantasy, legal procedural mechanics, social economics, and theology. In his worldbuilding, magic operates much like corporate finance, contract law, and institutional power, turning legal disputes and board meetings into high-stakes sorcerous conflicts. His narratives explore how human beings navigate massive, entrenched systems, balancing individual agency against structural power, economic ruin, and divine authority. His prose ranges from sharp dialogue to expansive, mythic imagery across fantasy, science fiction, and time-travel narratives.
3 books in catalog
Broad speculative fiction featuring necromantic corporate law, temporal warfare, and cosmic space opera has established a distinctive presence in modern fantasy. Max Gladstone is a Hugo, Nebula, and Locus Award-winning author best known for creating the Craft Sequence fantasy series, starting with his 2012 debut novel Three parts dead, and co-writing the bestselling epistolary novella This Is How You Lose the Time War with Amal El-Mohtar. Along with his standalone novels such as Empress of Forever, his real-life adventures have included being thrown from a horse in Mongolia and wrecking a bicycle at Angkor Wat, though his dreams are much nicer than you would expect.
Born Max Walker Gladstone on May 28, 1984, in Concord, Massachusetts, he grew up primarily in Ohio and Tennessee. He attended Yale University, where he studied Chinese literature. Following his graduation, he lived in China from 2006 to 2008 as a Yale-China Fellow, teaching students in rural Anhui province and later working as a translator for an automotive magazine. Upon returning to the United States during the 2008 global economic crisis, he drew directly from the social and financial turmoil around him to craft his debut novel. Gladstone was named a finalist for the John W. Campbell Award for Best New Writer in both 2013 and 2014. In addition to his prose novels, he has created interactive games and worked as a serial fiction writer, including co-creating the urban fantasy serial Bookburners.
Gladstone's work frequently blends urban fantasy, legal procedural mechanics, social economics, and theology. In his worldbuilding, magic operates much like corporate finance, contract law, and institutional power, turning legal disputes and board meetings into high-stakes sorcerous conflicts. His narratives explore how human beings navigate massive, entrenched systems, balancing individual agency against structural power, economic ruin, and divine authority. His prose ranges from sharp dialogue to expansive, mythic imagery across fantasy, science fiction, and time-travel narratives.
The Craft Wars
The Craft Wars