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BooksJogador número um: Duologia jogador número um, Vol. 1
Cover of Jogador número um: Duologia jogador número um, Vol. 1 by Ernest Cline
№ 1 · Ready Player One

Jogador número um: Duologia jogador número um, Vol. 1,

by Ernest Cline, Giu Alonso

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Rating—
Ratings—
Pages574
Reading Hours12h
Published2011
Language—

§Synopsis

01

Uma aventura nostálgica e futurista sobre as fronteiras entre o real e o virtual, em nova edição de luxo O ano é 2045 e o mundo real é um lugar terrível. Para escapar, a humanidade passa a maior parte do tempo logada no OASIS, uma realidade virtual utópica com milhares de planetas onde as pessoas podem ser o que quiserem e coisas fantásticas acontecem — magos duelam contra robôs japoneses gigantes, há planetas inteiros inspirados em Blade Runner e DeLoreans voadores podem atingir a velocidade da luz. Wade Watts cresceu dentro do OASIS, brincando com seus programas educativos, e, aos dezoito anos, a plataforma ainda é a melhor parte de sua vida. Mas está em risco, graças à Caçada. Quando o excêntrico criador do OASIS morreu, deixou para trás um concurso para definir seu herdeiro. O primeiro usuário que desvendar as pistas, vencer uma série de desafios e chegar ao Easter egg ganhará a vasta fortuna do bilionário e o controle total da plataforma. Milhões de pessoas entram na disputa — inclusive Wade, que passa a estudar obsessivamente a cultura pop dos anos 1980 que o criador adorava —, mas também funcionários de uma perigosa corporação, que pretende limitar o acesso à plataforma. Cinco anos se passam sem que ninguém consiga desvendar a primeira pista. Até que o nome de Wade sobe para o topo do placar. De repente, o mundo inteiro está assistindo, e novos rivais o alcançam: Art3mis, Aech, Daito, Shoto e, o pior de todos, Sorrento. Aos poucos, fica claro para Wade que a competição virtual tem riscos muito reais. E a única forma de sobreviver e salvar o OASIS é ganhando. Publicado originalmente em 2011, Jogador Número Um se tornou um best-seller, foi agraciado com diversos prêmios e deu origem ao filme de sucesso dirigido por Steven Spielberg, lançado em 2018. Unindo ficção científica a inúmeras referências à cultura pop dos anos 1980 e ao universo dos videogames, essa ópera espacial geek conquistou fãs em todo o mundo.

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§About the Author

Ernest Cline
Ernest Cline

15 books in catalog

Pop culture trivia, arcade gaming nostalgia, and dystopian virtual worlds came together to define a landmark era of contemporary science fiction when Ready Player One hit shelves. American novelist, screenwriter, and former slam poet Ernest Cline established his reputation through immersive speculative fiction that celebrates retro technology and media culture. His fiction has been published in over fifty countries, translated into more than three dozen languages, and spent more than 100 weeks on The New York Times bestseller list.

Career & Background

Born on March 29, 1972, in Ashland, Ohio, Ernest Christy Cline spent his early creative career performing as a slam poet before transitioning into screenwriting and novel writing. He later relocated to Austin, Texas, where he resides with his family, a time-traveling DeLorean automobile, and an extensive collection of classic video games. His debut novel, Ready Player One, became an international bestseller and was adapted into a 2018 feature film directed by Steven Spielberg, with Cline co-writing the screenplay. Following his debut, Cline published Armada—a science fiction novel whose film adaptation entered development at Universal Pictures—and returned to his flagship franchise with Ready Player Two. He expanded his bibliography into middle-grade fiction with Bridge to Bat City.

Writing Style & Themes

Cline's writing style is characterized by fast-paced adventure narratives interwoven with dense pop-culture references, particularly from 1980s video games, films, and music. His works frequently examine virtual reality, artificial environments, gaming mechanics, and the tension between digital escapism and real-world human connection. By embedding classic gaming lore, simulation technology, and fan culture directly into his plotlines, Cline creates speculative settings where trivia knowledge and gamer skills become essential for survival and solving high-stakes mysteries.

Major Works

  • Ready Player One — Published as Cline's debut novel, Ready Player One is set in a dystopian future where humanity escapes harsh reality inside a vast virtual universe called the OASIS. The plot follows teenager Wade Watts as he hunts for a massive fortune hidden within the simulation by its pop-culture-obsessed creator. The novel spent over 100 weeks on bestseller lists and was adapted into a major motion picture directed by Steven Spielberg, co-scripted by Cline.
  • Ready Player Two — Serving as the direct sequel to Ready Player One, Ready Player Two continues the story of Wade Watts following his discovery of a new technological breakthrough hidden by OASIS creator James Halliday. The narrative introduces a high-stakes quest filled with classic pop-culture puzzles, advanced immersive gear, and severe consequences for the virtual world.
  • Armada — In Armada, high school student Zack Lightman discovers that his favorite online flight-simulator video game is actually a clandestine military training program designed to defend Earth against an impending alien invasion. Universal Pictures optioned the film rights for a screen adaptation.
  • Bridge to Bat City — Cline's debut middle-grade novel, featured at the 2024 National Book Festival, marks a shift toward younger audiences while retaining his signature storytelling focus on unexpected adventures and distinctive settings.

§Featured Series

Ready Player One

Cover of Ready Player One by Ernest Cline

Ready Player One

Ernest Cline, 2011
Cover of Ready Player Two by Ernest Cline

Ready Player Two

Ernest Cline, 2019
Cover of Lacero by Andy Weir

Lacero

Andy Weir, 2014