

From Griffin McElroy, co-author of the New York Times bestselling graphic novel series The Adventure Zone, comes a laugh-out-loud science fiction thrill ride you won't be able to put down. Choose Your Own Adventure books–the 4th bestselling children’s series of all time–are back and as much fun as you remember. Kids and adults agree, these are the books that get 9- to 12-year-olds reading.In the farthest reaches of a war-torn galaxy, a military transport cruiser barrels toward a supermassive black hole. The crew has vanished. The security drones have gone haywire. And the ship has flown light years off-course. It falls to a single passenger to decide the fate of this doomed voyage: A stowaway tucked into a pocket of the ship’s hull. Unfortunately for the reader, YOU are that stowaway.It’s your turn to sit at the table with your friendly neighborhood Game Master Griffin McElroy as he guides you down paths both hilarious and harrowing. Can you evade deadly robots, find the missing crew, and escape the ship before it reaches its final, fatal destination? Or will the Astral Order get you first?
From Griffin McElroy, co-author of the New York Times bestselling graphic novel series The Adventure Zone, comes a laugh-out-loud science fiction thrill ride you won't be able to put down. Choose Your Own Adventure books–the 4th bestselling children’s series of all time–are back and as much fun as you remember. Kids and adults agree, these are the books that get 9- to 12-year-olds reading.In the farthest reaches of a war-torn galaxy, a military transport cruiser barrels toward a supermassive black hole. The crew has vanished. The security drones have gone haywire. And the ship has flown light years off-course. It falls to a single passenger to decide the fate of this doomed voyage: A stowaway tucked into a pocket of the ship’s hull. Unfortunately for the reader, YOU are that stowaway.It’s your turn to sit at the table with your friendly neighborhood Game Master Griffin McElroy as he guides you down paths both hilarious and harrowing. Can you evade deadly robots, find the missing crew, and escape the ship before it reaches its final, fatal destination? Or will the Astral Order get you first?
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Find The Stowaway Griffin McElroy in PDF, EPUB, ebook, audiobook, print, or library editions.
Find The Stowaway Griffin McElroy in PDF, EPUB, ebook, audiobook, print, or library editions.

7 books in catalog
Actual-play podcasts and interactive storytelling have emerged as vibrant narrative media, transforming tabletop roleplaying sessions into sprawling speculative fiction narratives and graphic novels. Griffin McElroy is an American author, podcaster, composer, and former video game journalist whose narrative design on the actual-play comedy podcast The Adventure Zone helped bring tabletop fantasy storytelling to mainstream bestseller lists.
Born on April 17, 1987, in Huntington, West Virginia, McElroy attended Huntington High School and Marshall University. He began his media career in video game journalism, working for MTV in 2008 before co-founding the video game news and review website Polygon. Alongside his family, he launched the comedy advice podcast My Brother, My Brother and Me, which was later adapted into a streaming television series. McElroy subsequently expanded his focus toward audio production, voice acting, and creative writing, eventually relocating to Austin, Texas.
As the primary Dungeon Master, writer, and composer for the flagship campaigns of The Adventure Zone, McElroy developed multi-layered fantasy and science fiction story arcs that were later adapted into graphic novels. Beyond audio storytelling and graphic novel collaborations, he authored The Stowaway, an interactive science fiction novel that incorporates gaming mechanics into traditional reader-driven narrative pathways.
McElroy's creative work blends improvised comedy with structured speculative worldbuilding, frequently drawing upon conventions from tabletop roleplaying games, video games, and classic science fiction tropes. His story arcs emphasize collaborative problem-solving, familial humor, and sincere character development that evolves out of humorous setups. Through both audio production and prose, he employs interactive agency to engage audiences, crafting dynamic plots that center on exploration, choice, and interconnected personal journeys.

7 books in catalog
Actual-play podcasts and interactive storytelling have emerged as vibrant narrative media, transforming tabletop roleplaying sessions into sprawling speculative fiction narratives and graphic novels. Griffin McElroy is an American author, podcaster, composer, and former video game journalist whose narrative design on the actual-play comedy podcast The Adventure Zone helped bring tabletop fantasy storytelling to mainstream bestseller lists.
Born on April 17, 1987, in Huntington, West Virginia, McElroy attended Huntington High School and Marshall University. He began his media career in video game journalism, working for MTV in 2008 before co-founding the video game news and review website Polygon. Alongside his family, he launched the comedy advice podcast My Brother, My Brother and Me, which was later adapted into a streaming television series. McElroy subsequently expanded his focus toward audio production, voice acting, and creative writing, eventually relocating to Austin, Texas.
As the primary Dungeon Master, writer, and composer for the flagship campaigns of The Adventure Zone, McElroy developed multi-layered fantasy and science fiction story arcs that were later adapted into graphic novels. Beyond audio storytelling and graphic novel collaborations, he authored The Stowaway, an interactive science fiction novel that incorporates gaming mechanics into traditional reader-driven narrative pathways.
McElroy's creative work blends improvised comedy with structured speculative worldbuilding, frequently drawing upon conventions from tabletop roleplaying games, video games, and classic science fiction tropes. His story arcs emphasize collaborative problem-solving, familial humor, and sincere character development that evolves out of humorous setups. Through both audio production and prose, he employs interactive agency to engage audiences, crafting dynamic plots that center on exploration, choice, and interconnected personal journeys.